How to adjust your node based textures for easy scaling in Lightwave 3d -
In this video tutorial, we review how to take your node based textures and set them up so that the entire node tree can be easily scaled by adjusting a single controller node. You can use this technique on existing node setups as well as on new ones. This is great when you need to adjust the scale of your textures for objects and scenes that vary greatly in size from the original use.

You can download the objects, scene and texture used in the video here.

Application: Lightwave 10 / File size: 26.6MB / Length: 14:24 / Return to the video directory / Get Quicktime

Download the video (right click and save target)
home pagecompany inforeference pagesgalleriesproducts and serviceshome pagecompany informationreference information and linksshow me the galleriesproducts and services pagehome page

(c) 2011 Pixel and Poly, LLC